Always board, never bored · Free print and play
CODE OF
MOHENJO TM
Enter one of the world's oldest planned cities. Print the game, gather your explorers, and begin your journey through the Indus Valley.
See what you'll print
One PDF contains everything needed to begin the expedition.
The Game Board
Explore the streets, markets, wells, workshops, and Great Bath of Mohenjo Daro.
Cards and Tokens
Trade, make decisions, collect resources, and move through the ancient city.
The Rulebook
Simple instructions, historical context, and everything needed to start playing.
Roll the die. Explore the city. Trade with merchants. Unlock ancient clues. Reach your goal before the other players.
A civilization
in your hands
Five thousand years ago, the Indus Valley ran the best planned cities on Earth. Code of Mohenjo brings that world to your table.
Indian Knowledge Systems
Town planning, trade, weights and measures. Ideas from our own past, turned into play.
School & family ready
Learn it in a classroom or around the dinner table. Rules take five minutes.
Print and play
Free for homes and classrooms. Just don't sell it.
Real history, verified
Every fact checked against real archaeology. Wonder, not guesswork.
From PDF to game night
in three moves
Any A4 printer will do. Colour looks wonderful, but black and white works too.
Cut
~10 minFollow the dotted lines. Warning: children may suddenly become very enthusiastic about scissors.
Dice
ReadyBorrow a die from another board game. We promise to return it after the expedition.
Everything in one download
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Game board
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Cards
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Player tokens
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Complete rules
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Historical learning material
Claim Code of Mohenjo
- Ready in about 15 minutes
- Works with any home or school printer
- Colour is optional
- Only scissors and one die are needed
- Rules included in the PDF
Join — families, classrooms, and young explorers who have downloaded the game.
Made for classrooms and family tables
Code of Mohenjo slots neatly into a lesson, a library hour, or a lazy Sunday afternoon. No prep beyond printing and cutting.
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History lessons
A chapter your class will beg to repeat.
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Library activities
Quiet room, surprisingly loud trading.
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Activity periods
One full game fits before the bell.
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School clubs
Your history club's new obsession.
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Family game nights
The dinner table becomes Mohenjo Daro.
Print freely for your own classroom. Teachers may print copies for use within their own classroom. Commercial resale is not permitted.
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Team
We make things that help children read, think, and wonder, including Booktern, our print magazine for young readers. Alwaysboard is our design lab for Indian history. We take five thousand years off the shelf and put them on the table, because history you can play is history you never forget. More On Asymmetrical Learning →